| Session length | 60 minutes, breaks included |
|---|---|
| Suggested group | 8–14 players |
| Space | Several 20 × 15 yard areas |
| Equipment | Balls, bibs, flat cones; secure any goals before use |
Your practice, minute by minute
- 0–8minutes
Arrival game
Let players join a small game as they arrive. Observe the theme before giving instructions. Use extra fields to keep teams small.
- 8–18minutes
Pass and move into the empty corner
Pass to a teammate, then move to the empty corner. The receiver looks for either available teammate and keeps the triangle changing.
Open setup & variations ↗ - 18–28minutes
Two options for a throw-in
Receivers move to different spaces. The thrower chooses a visible teammate and throws within reach. The receiver controls and finds the other teammate. Rotate all roles.
Open setup & variations ↗ - 28–38minutes
Build out from a goal kick
Restart from the goal area and find an open teammate. The receiver chooses a forward route or a return support pass. Stop to reset after each possession ends.
Open setup & variations ↗ - 38–43minutes
Drinks and transitions
Distribute this time between activities. Add further breaks whenever players or conditions require; shorten activities to keep the session within its planned length.
- 43–57minutes
Final game
Play a normal small-sided game. Look for organization decisions without requiring a particular number of passes. Rotate teammates and roles.
- 57–60minutes
Player reflection
Ask each pair to share one useful decision and one thing to try next time. Gather equipment together and follow the team’s pickup procedure.
Your coaching focus
Choose the next practice theme from what happens in the final game. Do not add a new formation and several new rules on the same day.
Adapt for U9–U10
Let players solve an initial round before intervening. Add one opponent or one decision at a time. Connect the theme to their small-sided match format without fixing children in one role.
If attendance or space changes
- With fewer players, keep the same theme and use pairs or 2v2 instead of waiting for a full team.
- With more players, duplicate a field or station rather than adding a long queue.
- If an activity is too hard, use its easier variation before changing the entire session.
- Treat these timings as a plan, not a requirement to continue when conditions are unsuitable.
After practice
Write down one example of the theme appearing in the final game and one obstacle players encountered. Repeat the useful activity next week with a small adjustment. A familiar game can reveal progress more clearly than a completely new session.
KEEP IT SIMPLERehearse a small set of familiar actions and finish with a game that belongs to the players.
Practical suggestions to adapt to your players. This resource has not received independent coach or referee review. How our content is prepared.