| Session length | 45 minutes, breaks included |
|---|---|
| Suggested group | 6–12 players |
| Space | Several 15 × 12 yard areas |
| Equipment | Balls, bibs, flat cones; secure any goals before use |
Your practice, minute by minute
- 0–5minutes
Arrival game
Let players join a small game as they arrive. Observe the theme before giving instructions. Use extra fields to keep teams small.
- 5–12minutes
Color-gate scanning game
Show a colored cone and let players locate that gate before traveling toward it. They finish with a controlled stop nearby, then spread out again.
Open setup & variations ↗ - 12–19minutes
Gate explorer dribbling
Dribble through a gate, turn into free space, and find a different gate. Count controlled trips for 45 seconds, rest, then try to improve your own score.
Open setup & variations ↗ - 19–26minutes
2v2 with quick restarts
Let players solve the game with minimal interruptions. Restart immediately from the side when the ball leaves. Rotate partners after a short round.
Open setup & variations ↗ - 26–31minutes
Drinks and transitions
Distribute this time between activities. Add further breaks whenever players or conditions require; shorten activities to keep the session within its planned length.
- 31–42minutes
Final game
Play a normal small-sided game. Look for scanning decisions without requiring a particular number of passes. Rotate teammates and roles.
- 42–45minutes
Player reflection
Ask each pair to share one useful decision and one thing to try next time. Gather equipment together and follow the team’s pickup procedure.
Your coaching focus
Notice whether a glance changes the player’s decision. Calling a color is only useful if it leads to finding a clear route.
Adapt for U6–U8
Keep explanations to one action, demonstrate it, and begin. Use small games with no permanent positions. A child may need to watch a round with a trusted adult before joining.
If attendance or space changes
- With fewer players, keep the same theme and use pairs or 2v2 instead of waiting for a full team.
- With more players, duplicate a field or station rather than adding a long queue.
- If an activity is too hard, use its easier variation before changing the entire session.
- Treat these timings as a plan, not a requirement to continue when conditions are unsuitable.
After practice
Write down one example of the theme appearing in the final game and one obstacle players encountered. Repeat the useful activity next week with a small adjustment. A familiar game can reveal progress more clearly than a completely new session.
KEEP IT SIMPLEHelp players gather information before choosing where the ball goes next.
Practical suggestions to adapt to your players. This resource has not received independent coach or referee review. How our content is prepared.